Nuke 16 Features Multishot compositing workflow, Roto Performance Improvements, updated Blink Scripts editor new raytraced reflection and refraction option in ScanlineRender2 Faster Quick export and much more
Multi shot Compositing
Nuke 16.0 introduces a Multi-Shot Compositing Workflow, making it possible to work on multiple shots simultaneously in a single Nuke script. With new tools like Graph Scope Variables and Variable Nodes, you can easily create, store, and access variables needed for multiple versions or scopes, all within one project.
Roto Performance Improvements
Adding more shapes to a roto script usually slows it down, impacting playback, interactivity, caching, and overall UI responsiveness. Nuke 16.0 addresses this with a new caching system, improved interactivity, and better motion blur performance, ensuring a smoother experience.
Blink and BlinkScripts
BlinkScripts editor to support common IDE functionality
The new Tab Menu now offers autofill suggestions and context-specific documentation for Blink scripting, making it easier to code efficiently. Error handling is also improved, with cycleable error messages visible in the in-editor Error Accordion. To enhance the scripting experience, features like auto-indent, indent guides, and bracket auto-close have been added, streamlining the workflow.
GeoConstrain Node
New Parent option allows your to match the translation, rotation and scale of the target animated geo
ScanlineRender2
ScanlineRender2 has new raytraced reflection and refraction option and has greater control over the motion blur in your scene. it has camera based motion blur, object movement based motions blur and both
ML Planar Tracker
Planar tracker has new option ML track which tracks using ML based smart vector
Faster Quick export
The Quick export mechanism works along the lines of “What You See Is What You Get” new render engine enables you to perform accelerated exports to ProRes, DNxHD, DNxHR, as well as H264 movies with an average 12 fold increase in performance relative to the existing export mechanism.
FoundryGL 16.0
This Beta uses FoundryGL, which is an alternative to the OpenGL library provided by macOS. OpenGL is a cross-platform graphics API which Nuke makes extensive use of for its viewers and GUI
VFX Reference Platform 2024
Python has been updated to 3.11.OpenEXR has been updated to version 3.2 OpenSubdiv has been updated to version 3.6 OpenVDB has been updated to version 11 OpenColorIO has been updated to version 2.3 Boost has been updated to version 1.82
The Nuke 16.0 & 15.2 open beta is now available. This multiple release gives the flexibility to try the best update for the existing pipeline. join Nuke 16.0 & 15.2 open beta forum for any private feedback that please use the private mailbox: [email protected]
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